But partially installing one for just the extended characters makes your text more legible. These still display as letters.Ī simple tileset mod cannot fix these two issues by itself. Second, sometimes regular characters are used for creatures and so on. A version meant for the regular game leaves most of the alphabet alone to keep text legible.įirst, sometimes extended characters are used in text (dwarven names and item qualities come to mind). Why you are experiencing complete Mojibake, is because you are likely using a version of the tileset graphics meant for TWBT. This leaves you with a few graphics in place of text, and a little text in place of graphics, but overall the game will be legible and work. Graphics font packs usually leave the letters a-zA-Z0-9 alone while modifying characters such as éáö&. Using the above settings with regular DF will get you a game that is somewhat readable, but has a few quirks: ![]() This allows for the override of your tileset font and instead the game will use data/art/font.ttf for all text outside the game area, reducing the text corruption issues somewhat. This sets the replacement images for the 256 characters when the game is in fullscreen. Be sure to set the TRUETYPE option to YES (see below). If you prefer the graphics for these tiles over somewhat less legible text, you can set this to your graphics file. This prevents your tileset graphics from overwriting characters such as 0 or. You can and should set this to a text font file (i.e. This sets the replacement images for the 256 font characters. Here's what each of the four font value options mean: 'Somewhat' fixing the issue: The reason it can somewhat separate things is because it tends to use the ASCII set for text and the Extended set for "graphics". It's written for the use of the standard windows-1252 encoding (also known as latin-1 or IBM CP 437.). However, DF is smart enough to be able to use a tile set for only its graphics, not its text, 'mostly'. That is because it reuses the same symbols for both text, displaying tiles, and data. How do I manually install a tileset in just vanilla, out-of-the-box Dwarf Fortress?ĭwarf fortress has four different values for font and tileset files. Or I could be totally wrong about all of that. But I can find no reference that documents what modifications need to be made, what the various modifications do (so that I can decide if I need to make that particular change), etc. And to add further complication, it seems like perhaps not all of them need to be modified, depending on various factors (like current resolution). The best I can tell, it seems like there are actually multiple (in fact, many) different files/settings that need to be modified to use a given tileset. And every other reference, tutorial, book, or video that I've found all points to using LNP which I'm not asking about. The DF documentation is pretty sparse and I haven't been able to successfully install any tileset by following it. I cannot find a single reference anywhere that walks through the process of manually installing a new tileset. V4 changed single tile bridge caps to the correct tile.I'm gonna attempt to save us all some frustration and emphasize the fact that I'm not asking about LNP or ANY other similar pre-packaged tool. Includes 16x16, 24x24, and 32x32 versions of both fonts. Best use is with TWBT: Runeset for graphics and Runeset+Anrion for text, because the Runic characters still look best for ingame for creatures. Readability for Runeset is fairly low, if you really like the look but find it difficult to parse text, you can try Runeset+Anrion (included in the download package) which replaces much of the lower case alphabet with a modified LOTR font. Tables, chairs and pots are an example of this. It's a combination of direct ASCII replacement, and some unique characters based on what DF uses them for. Excessive artistic license was taken to produce 256 characters from 24 runes. Secondary goal was to make a completely playable set. I wanted that fantasy novel look, and I wanted to do it with a font and not sprites in vanilla DF. The primary goal was to create a tileset that would improve the map screen. ![]() Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress.ĭesigned for making super awesome fantasy maps in vanilla DF, yet still completely playable.
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